AP (dive bombers) are just like cruiser AP, very situational and have to get a lot of hits to make good damage numbers. HE (rocket planes) set fires the rockets themselves do little damage usually. The only way to get really good damage numbers is with their Damage Over Time (DOT) effects. Even the torp planes don't do a lot of damage when they hit, think of Marblehead torpedoes - they do that kind of small damage. And just like cruisers, their damage per hit is pretty small, but over time can add up. ![]() Just like most cruisers, they have 3 different 'ammo' types: HE (rocket planes), AP (dive bombers) and torpedoes (torp planes). You need to think of their unlimited number of planes as simply very long 'hang time' shells from the carrier. Like cruisers, CVs are typically lightly armored ships that can only aim at one enemy at a time. If you keep that in mind, you will be much happier playing them - as they don't play anything like the old style. ![]() Carriers in the new rework are now extremely long-range cruisers.
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